Valkarian Knights Field Rules
(Short Version)
Limits
Weapon Type (Description) – Joule Limit (FPS/.25)
Pistol (Semi-Auto/Single Shot) – 1.85 (400)
SMG (Burst/Full Auto) – 1.40 (350)
Shotgun (Tri-Shot/Slug) – 1.40 (350)
Assault Rifle (Full Auto) – 1.85 (400)
Support Gun (Full Auto) – 2.40 (450)
DMR (Semi Auto) – 2.85 (500)
Sniper (Bolt Action) – 3.85 (600)
Hits
Location (Severity) - Effect
Head (Fatal) - Death
Torso (Critical) - No movement, death in 2 minutes
Arm (Light) - Cannot use wounded arm for 2 minutes
Leg (Light) - Cannot walk for 2 minutes
Two light wounds = Critical status
Healing
A player may be healed by a designated medic before the wound effect wears off to end or avoid the effect.
Healing requires the medic to place a hand on each shoulder of the wounded for a count of ten seconds.
Fully sealed eye safety device must be worn at all times.