Valkarian Knights
Would you like to react to this message? Create an account in a few clicks or log in to continue.



 
HomeHome  Latest imagesLatest images  RegisterRegister  Log inLog in  

 

 Quick Field Rules

Go down 
AuthorMessage
SILO
Commander
SILO


Age : 38
Location : Bowling Green, KY

Quick Field Rules Empty
PostSubject: Quick Field Rules   Quick Field Rules I_icon_minitimeTue Apr 12, 2011 5:21 am

Valkarian Knights Field Rules
(Short Version)

Limits
Weapon Type (Description) – Joule Limit (FPS/.25)
Pistol (Semi-Auto/Single Shot) – 1.85 (400)
SMG (Burst/Full Auto) – 1.40 (350)
Shotgun (Tri-Shot/Slug) – 1.40 (350)
Assault Rifle (Full Auto) – 1.85 (400)
Support Gun (Full Auto) – 2.40 (450)
DMR (Semi Auto) – 2.85 (500)
Sniper (Bolt Action) – 3.85 (600)

Hits
Location (Severity) - Effect
Head (Fatal) - Death
Torso (Critical) - No movement, death in 2 minutes
Arm (Light) - Cannot use wounded arm for 2 minutes
Leg (Light) - Cannot walk for 2 minutes

Two light wounds = Critical status

Healing
A player may be healed by a designated medic before the wound effect wears off to end or avoid the effect.
Healing requires the medic to place a hand on each shoulder of the wounded for a count of ten seconds.

Fully sealed eye safety device must be worn at all times.
Back to top Go down
 
Quick Field Rules
Back to top 
Page 1 of 1
 Similar topics
-
» Official Valkarian Knights Field Rules
» Field Section Guidelines
» Field Section Guidelines
» Marketplace Rules
» Marketplace Rules

Permissions in this forum:You cannot reply to topics in this forum
Valkarian Knights :: Auditorium :: Knight's Circle-
Jump to: